Hello! This is the first devlog, but since there isn't much actual progress to talk about yet, (a script and a 1/6th translated) this will mostly be an introduction.
Project February has been in the works for a while now, but was lacking the right game to launch with. Originally I was working on patching "Kurui Ai" and releasing it as a solo effort. It became apparant after a while though that my strategy of "patch a game, then use that to recruit a team" was not going to be feasible. I wasn't very partial to the game either, and the Tyrano engine is limiting to work with.
On the other hand, I've always been a Rejet fan, and their PC engine is incredibly accessible. Most of their games have some sort of semi-active patch effort, but one of them hasn't been touched in almost a decade, ALICE=ALICE. I will be releasing the patch route-by-route, building it up overtime until it hopefully becomes a full patch. I beleive this is the best course of action, having a route drop every handful of months is much more tolerable than a years long wait for an...okay...game. If Project February were to cease it would also leave the option for future groups to pick up the remaining routes if they so wished
I have many things I want to do here, both with Project February and
this website. I have a laundry list of potential games to patch after ALICE=ALICE, and it's difficult to not write everything out right here
and now. I hope that those of you keeping up with us currently continue to do so, and that Project February is able to bring you the games you need ♡